Like paper flashcards, the facts for each selected table are put into a deck of cards, shuffled and then presented to the learner so s/he may enter an answer. Correct answers are greeted with happy pictures and praise, incorrect answers are gently corrected and stay in the deck until the learner answers that question correctly, chooses a new deck of cards or in the case of a race, the clock runs out.
To encourage the learner to learn more but also to review old facts, the game has an optional race mode in which only the number of correctly answered questions count towards the high score. Each time a new high score is achieved the learner sees a large congratulation screen and, if the adult has permitted, music and an animation of rising balloons to celebrate.
To keep things fresh, the pictures on the main page plus the words of encouragement and pictures for each correct answer, are randomly selected from a set of happy phrases and pictures.
The app does not connect to the internet so it can be used off-line. There are no in-app purchases, subscriptions or 3rd party advertisements. The app is fully functional and never expires. The app does not ask the learner for her/his name or other data, it does not collect or send us any data and it does not save any data to the device.
This is one of many products weve made that we hope will make learning fun.